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DESIGNING
SYSTEMS
THAT BRING WORLDS
TO LIFE

I'm a Technical Designer focused on gameplay systems, AI and tools. I enjoy solving technical problems and building systems that make it easier for other designers to create and iterate. I'm currently studying Game Design at Futuregames in Stockholm.

FEATURED PROJECTS

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ACTION-ADVENTURE

Echoes of Argora began as a solo project that I developed independently for approximately two years. As the project grew in scope, I brought on a small team to contribute to its continued development.

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ACTION RPG

I was contracted as a technical designer, to update parts of the existing save and load system, resolve technical gameplay issues, and implement full controller support across the game's menus.

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HYACINTH 9

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EXPLORATION

Hyacinth 9 was one of our larger group projects at Futuregames, developed by a team of 10 members. I was responsible for the enemy AI, 3Cs, gameplay design, and technical design.

ABOUT ME

DESIGNER. PROBLEM SOLVER. PLAYER.

I'm a Technical Designer who enjoys working on gameplay systems, AI and pretty much anything that involves solving technical problems. I especially enjoy the point where design and implementation meet, figuring out how an idea can actually work in-game.

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Outside of game development, I spend a lot of time cooking, playing games and spending time with friends and family.

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